Gatotkaca’s Full Defense Build

In order to overcome the reduction in airborne duration, we optimized the experience of using some of Kadita’s skills and ensured smooth elimination combos, even with the reduced airborne duration.

With Thunder Belt, Gatotkaca’s full defense build deals excessive damage. We reduced the damage from his enhanced badaktogel basic attack and shortened the airborne duration.

To overcome the reduction in airborne duration, we have adjusted other skills to make Vale’s ultimate combo easier, even though the airborne duration is reduced.

To address the reduction in airborne duration, we are reducing the delay before and after active skill use. This adjustment will make skill combos easier after landing skill 2 and followed by the ultimate, even with a reduction in airborne duration.

As a fighter, Lapu-Lapu’s abilities 1 and 2 have a relatively long cooldown. We want to reduce the time waiting for the cooldown to finish.

As a Fighter, Hilda’s skills 1 and 2 have a relatively long cooldown. We want to reduce the time waiting for the cooldown to finish.

Currently, most Tank Junglers were relatively weak. We rolled back some previous nerfs to make it popular again.

With HP Recovery, high endurance, and various crowd controls, Ruby is increasingly being chosen in Ranked matches. We nerfed his durability a bit.

Aurora has survival, crowd control, burst damage, and area damage, making it too strong at the moment. We decided to slightly reduce the crowd control frequency.

We reduced Mana Skill 2 usage to increase mobility in the early and mid game. We hope this will help him return to competitive play.

Given Phoveus’ strong performance in recent tournament and Ranked matches, we decided to tone down his power a bit during the laning phase.

With the development of META, Gord’s competitiveness in Mid Lane is decreasing. We increase its competitiveness by optimizing the experience of using skill 1.

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